Exercise intensity of virtual reality exergaming modulates the responses to executive function and affective response in sedentary young adults: A randomized, controlled crossover feasibility study.
第一作者:
Qian,Gu
第一单位:
School of Physical Education, Shandong University, Jinan, PR China; Physical Education and Sport Science (PESS) Academic Group, National Institute of Education, Nanyang Technological University, Singapore.
作者:
医学主题词
人类(Humans);女(雌)性(Female);男(雄)性(Male);执行功能(Executive Function);青年人(Young Adult);可行性研究(Feasibility Studies);交叉研究(Cross-Over Studies);运动(Exercise)(Exercise);情感(Affect);成年人(Adult);电子游戏(Video Games);记忆, 短时(Memory, Short-Term);觉醒(Arousal);情绪(Emotions)
DOI
10.1016/j.physbeh.2024.114719
PMID
39433116
发布时间
2024-12-12
- 浏览0
Physiology & behavior
114719页
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