基于科学引文数据库的"严肃游戏"在医学教育领域中的研究热点与趋势分析
Analysis of research hotspots and trends about serious games in medical education based on the Web of Science
摘要目的:分析"严肃游戏"在医学教育领域的研究热点与趋势。方法:检索2004年1月1日至2023年9月20日科学引文数据库核心合集,运用CiteSpace软件对该领域文献的分布特征、研究热点和趋势进行分析。结果:共筛选出符合检索条件的文献1 026篇,"严肃游戏"在医学教育领域研究的发文量总体呈上升趋势;排在前5位的关键词为医学教育(161次)、"严肃游戏"(136次)、虚拟现实(86次)、医学生(76次)、表现(75次);关键词聚类前5位是医学教育、人机交互、激励机制、游戏化、虚拟现实;2020年1月1日至2023年9月20日的突现关键词为游戏策略、游戏设计、技术、管理、游戏化、游戏理论。结论:"严肃游戏"在医学教育领域的研究日益受到重视,人机交互、游戏化、虚拟现实为研究热点;游戏理论和游戏策略、游戏设计为该领域的研究趋势,研究热点和研究趋势表现为多样化特征,未来还有待进一步探索。
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abstractsObjective:To analyze the research hotspots and trends of ″Serious Games″ (SG) in the field of medical education.Methods:The core collection of the Web of Science (WOS) was searched for literature from January 1, 2004 to September 20, 2023. CiteSpace software was used to analyze the distribution characteristics, research hotspots, and trends in this field.Results:A total of 1 026 articles meeting the search criteria were selected. The overall publication volume of research on SG in medical education shows an upward trend. The top 5 high-frequency keywords were medical education (161 times), ″serious games″ (136 times), virtual reality (86 times), medical students (76 times), and performance (75 times). The top 5 keyword clusters were medical education, human-computer interaction, incentive mechanisms, gamification, and virtual reality. Keywords that have emerged from January 1, 2020 to September 20, 2023, include game strategy, game design, technology, management, gamification, and game theory.Conclusions:Research on SG in the field of medical education is increasingly valued. Human-computer interaction, gamification, and virtual reality are research hotspots, while game theory, game strategy, and game design are emerging trends. The research hotspots and trends show diverse characteristics, and further exploration is needed in the future.
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